Cameron Chalmers

Level Designer

Professional Work

Assassin's Creed VR

Level Designer @ Ubisoft Reflections
March 2021 - Present

Junior Level Designer @ Ubisoft Düsseldorf
February 2020 - March 2021

Currently under NDA.

Sniper Elite VR

Level Designer @ Just Add Water ltd.
May 2019 - January 2020

Trailer here!
Nominated for the Best VR / AR game category in The Game Awards 2021

Full Design Work - Concept, 2D, blockout and iteration to polish:
The Final Bridge
Silencing The Guns

Taking over in progress missions for further level design work and iteration:
Raid on the Depot
Crash Site Ambush
Seeking Vengeance
Spiking The Cannons

Ice Age: Scrat's Nutty Adventure

Level Designer @ Just Add Water ltd.
November 2017 - May 2019

Full game video - See timings below for video timings where my levels are featured

Hub World - Whitebox and Gameplay - Present throughout
Tutorial Levels - Whitebox and Gameplay - 01:03:06, 01:46:20, 02:28:03
Level 1 - Whitebox and Gameplay (Beginning level) - 00:00:00 (start) - 01:09:00
'Nutboarding' minigame - Whitebox and Gameplay - 02:25:32 - 02:27:00
Level 4 - Whitebox and Gameplay (Final level) - 02:35:45 - 03:39:02 (end)

Personal Work

Payout

A multiplayer map made for Insurgency Sandstorm, in UE4. Solo project of 3.5 months. All art was created by me from a modular kit provided by the Sandstorm SDK, plus a few other bits.

The scenario sees Security forces pushing into an Insurgent controlled area, fighting through hotels and mansions to get to the Casino, which the Insurgents have been using as a base of operations.

The map supports Push and Checkpoint game modes.

Please find on the left an image gallery, where you can find screenshots of all stages on the maps creation, and a topdown of the map.

Current Projects - RHODES

An early prototype of a multiplayer Search & Destroy map for Call of Duty, made in Unreal Engine 4. Designed after my recent visit to Rhodes.

Please click the link below for a deep dive video walkthrough of the map so far, and a playable build to check the map out for yourself.

Current Projects - Yelnya

A concept map based on Yelnya, a small Russian town where an 8 day battle occured, which saw the Axis powers attempting to control the town as part of their plans to stage their attack on Moscow. The level incorporates tank traps dug into the snow to create an awesome centre set-piece.

Please find below a playable build of the level so far.

To disable the weather effects in the build, please press 'P' on your keyboard.


OTHER SIDE PROJECTS

More Multiplayer

Relic - Map made in Unreal for Pavlov VR, a multiplayer FPS VR game. Whilst I feel that the map is outdated now, the documentation still shows insight into my thought process and workings. Please click here for documentation

de_production - A competitive 5v5 demolition CS:GO whitebox map made in Hammer. Please click here for documentation

Singleplayer

Into The Fog - A survival shooter game made for the 7 day Unreal Epic Mega Game Jam entry. I created the whole game, including designing, scripting, modelling and animating, apart from the audio. You can find the game on Itch.io here.

The Trail of Blood - A Quake 1 (with Arcane Dimensions 1.7 mod) map made with TrenchBroom2. Made for the halloween map jam 2019. Please click here for a link to the map pack.

The Division - Concept Map - A concept map for The Division made in Unreal Engine 4. Please click here for a link to documentation on the project.


About Me

I graduated 2016 from Sheffield Hallam University with a 1st class Software Engineering Degree.

I'm currently employed at Ubisoft Reflections in Newcastle, UK since February 2020. I previously worked at Just Add Water in Leeds, UK.

I am passionate about playing and making shooting games. My first Level Design experience was making CoD4 maps in Radiant for my community's CoD4 Zombie Mod in 2008.

I'm confident in Unreal and Unity, and have used Hammer and Radiant in the past.

Tools I use:


Some games that mean a lot to me:

Contact Me

Please contact me on LinkedIn :)

I had to remove my contact details from here due to spam, sorry!

© Cameron Chalmers, 2019. All rights reserved.