Level Designer

January 2023 - Present

May 2022 - January 2023

March 2021 - May 2022

January 2020 - March 2021

November 2017 - January 2020

Call of Duty - Black Ops 6

Call of Duty - Black Ops 7
Big Map teamLevel Designer II @ Treyarch
September 2024 - PresentLevel Designer @ Treyarch
January 2023 - September 2024
I worked on the Area 99 map, designing some major POI's across the map.

Assassin's Creed VR
Level Designer @ Ubisoft Reflections
March 2021 - May 2022Junior Level Designer @ Ubisoft Düsseldorf
February 2020 - March 2021

Sniper Elite VR
Level Designer @ Just Add Water ltd.
May 2019 - January 2020
Trailer here!
Nominated for the Best VR / AR game category in The Game Awards 2021Full Design Work - Concept, 2D, blockout and iteration to polish:
The Final Bridge
Silencing The GunsTaking over in progress missions for further level design work and iteration:
Raid on the Depot
Crash Site Ambush
Seeking Vengeance
Spiking The Cannons

Ice Age: Scrat's Nutty Adventure
Level Designer @ Just Add Water ltd.
November 2017 - May 2019
Full game video - See timings below for video timings where my levels are featuredHub World - Whitebox and Gameplay - Present throughout
Tutorial Levels - Whitebox and Gameplay - 01:03:06, 01:46:20, 02:28:03
Level 1 - Whitebox and Gameplay (Beginning level) - 00:00:00 (start) - 01:09:00
'Nutboarding' minigame - Whitebox and Gameplay - 02:25:32 - 02:27:00
Level 4 - Whitebox and Gameplay (Final level) - 02:35:45 - 03:39:02 (end)
Payout
A multiplayer map made for Insurgency Sandstorm, in UE4. Solo project of 3.5 months. All art was created by me from a modular kit provided by the Sandstorm SDK, plus a few other bits.The scenario sees Security forces pushing into an Insurgent controlled area, fighting through hotels and mansions to get to the Casino, which the Insurgents have been using as a base of operations.The map supports Push and Checkpoint game modes.Please find on the left an image gallery, where you can find screenshots of all stages on the maps creation, and a topdown of the map.

WIP - Yelnya
A concept map based on Yelnya, a small Russian town where an 8 day battle occured, which saw the Axis powers attempting to control the town as part of their plans to stage their attack on Moscow. The level incorporates tank traps dug into the snow to create an awesome centre set-piece.Please find below a playable build of the level so far.To disable the weather effects in the build, please press 'P' on your keyboard.
OTHER SIDE PROJECTS
More Multiplayer
Relic - Map made in Unreal for Pavlov VR, a multiplayer FPS VR game. Whilst I feel that the map is outdated now, the documentation still shows insight into my thought process and workings. Please click here for documentation
de_production - A competitive 5v5 demolition CS:GO whitebox map made in Hammer. Please click here for documentation
Singleplayer
Into The Fog - A survival shooter game made for the 7 day Unreal Epic Mega Game Jam entry. I created the whole game, including designing, scripting, modelling and animating, apart from the audio. You can find the game on Itch.io here.
The Trail of Blood - A Quake 1 (with Arcane Dimensions 1.7 mod) map made with TrenchBroom2. Made for the halloween map jam 2019. Please click here for a link to the map pack.
The Division - Concept Map - A concept map for The Division made in Unreal Engine 4. Please click here for a link to documentation on the project.
I graduated 2016 from Sheffield Hallam University with a 1st class Software Engineering Degree.I am passionate about playing and making shooting games. My first Level Design experience was making CoD4 maps in Radiant for my community's CoD4 Zombie Mod in 2008.I'm proficient in Unreal, Unity, Blender and Radiant.
Tools I use:

Some games that mean a lot to me:
Please contact me on LinkedIn :)